AR smart garden
Market research, User research and competitors, Architecture, Wireframe, UI
UX/UI design
I researched the applications of the leading players in the plant care market and studied user reviews to understand their difficulties when using the application.
iScape
Planter
Plantix
PlantNet
Planta
Plant Identifier
I also researched popular AR apps, smart home remote control, and camera image recognition.
Smart life
AR measure
Pokeman GO
Draw
Lens
Magicplan
Inkhunter
To gain insights into our target users, I conducted interviews with individuals aged 22 to 47 who have a home garden.
When users plan a garden, they want to make it beautiful, divide it into separate sections, and lay paths, but they fail to do it the first time and have to redo it, spending extra time and money.
It is necessary to provide the user with the ability to scan the garden using a camera or upload a photo of it, divide the garden into separate sections, add ground cover (tiles, grass), and plants. The user will be able to create several garden plans and choose the best option.
Users do not know how to choose the right plants for their garden, which one is suitable for open sun or shade. Despite the advice they get from the nursery, most of the plants still die.
I propose using the user's geolocation to generate a list of plants suitable for their place of residence. The list of plants will be displayed as cards with images and brief information about the plant and its care. Additionally, the locations of the nearest nurseries will be shown, allowing the user to quickly obtain the necessary information about purchasing the plants.
Often, users do not water the plant correctly because they do not know how much water is needed for a particular plant. As a result, it dies.
It is necessary to create a plant watering schedule based on the user's geolocation and weather conditions. Users should be able to edit the date and time of watering. I also suggest sending reminders so that the user does not forget to water the plants.
After carefully considering the problem and analyzing user interviews, I created the app architecture, which allowed me to visualize the user flow. This helped me able to identify critical touchpoints for users and design a more intuitive experience.
After completing the initial architecture phase, I started to visualize my ideas by creating sketches. This allowed me to explore various design options and refine the structure of the application early on in the design process. By creating sketches, I was able to quickly make changes without committing to a specific design direction.
By creating low-fidelity wireframes, I was able to gain a deeper understanding of the process for adding plants to a garden plan. This allowed me to make necessary adjustments and improvements, such as editing the TabBar and adding missing elements
Taking into account the missing details identified during the process of adding plants to the garden plan, I created low-fidelity wireframes using Axure.
At this design stage, I created a highly accurate prototype using Figma. The main goal of the app in the first step is to help users create a garden plan, so I focused on a clean and minimalist design to keep the emphasis on plants and garden layout.